25 Useful Blender tricks that aren’t so obvious

25 Useful Blender tricks that aren’t so obvious

Posted on 27. Apr, 2009 by Andrew Price in Articles

  1. Automatically add a number to the end of your .blend filename

    how_to_add_a_number
    In the ‘Save As’ window, press ‘+’ to add a number to the end of the name. This is very useful if you are saving multiple versions. If there is a number already in the name, blender will automatically increase that number by one.

  2. Preview textures

    hold_ctrl1

    thumbnail_view
    The feature you always wanted was right under your nose! Simply Hold Ctrl whilst clicking the ‘Load’ button to take advantage of thumbnail previews. This feature however, is currently in an unstable state (which is why it hasn’t been made official yet), so use it at your own risk!

  3. Changing the camera

    Ctrl + NumPad 0. This also works on non-camera objects as well, making it very useful for positioning spotlights.

  4. Copy any attribute of another object


    In object mode: Ctrl + L brings up a menu that allows you to copy the attributes of any other object. This includes Materials, IPO data, Mesh Data, Lamp Settings as well as copying the object to a different scene. For example, if you wanted to apply the same material to 300 cubes at once, quickly select the cubes using the Box tool (B) then whilst holding down Shift select the object you want to copy, hit Ctrl+L and select ‘Materials’.

  5. Switch to the opposite side of the viewport

    Ctrl + 1,3 or 7 will show you the opposite side of the respective orthographic view.

  6. Loop Select


    Alt + Right Click on the edge that you want to select, Blender automatically finds and selects all vertices in that row.
    UBUNTU USERS: By default Alt + RightClick opens a menu built into the OS. To change this you will need to go to System > Preferences > Windows and change the ‘Movement Key’ to either Ctrl or Windows Key.

  7. Change brush size and strength on the fly

    Whilst in sculpt mode, Press ‘F’ to change the brush size and Shift + F to change the Strength.

  8. Camera Flythrough


    Select Camera – Shift+F. The blender devs were even nice enough to include the controls in the header:
    flythrough_controls

  9. Quickly compare changes by storing a render in the buffer

    Blender allows you to store one render in a temporary buffer in order to quickly compare changes you have made. To make use of this, render a scene then move your cursor to the render window and press ‘J’ this will switch to the previous buffer, make some changes to your scene and re-render. Now when you press ‘J’ again you will flip between your current render and the past render.

  10. Render a small portion of your scene

    Render a portion of your scene
    Only making a slight change to the scene? No problem, switch to the camera and press Shift-B. This will bring up a cross hair allowing you drag a square over the area you want rendered. To turn this off, press Shift-B again, and drag outside the camera window. Alternatively you can go to the scene panel and switch the ‘Border’ button off.

  11. Reset 3D cursor

    Lost the 3d cursor? Hit Shift + C. To lock the view to that point, press ‘C’.

  12. Change the default blender scene


    Tired of having to set up your favourite lighting scheme everytime blender boots? Hit Ctrl + U to overwrite the default scene with your current one.

  13. Merge Vertices

    Alt + M. To speed this up even more, follow it with ‘5‘ to select Collapse from the menu.

  14. ‘Beauty Fill’ a hole in your mesh


    Shift + F. It’s not always pretty, but it gets the job done.

  15. Select an object behind another

    Reveal_objects_behind
    Alt + RMB. No more accidentally selecting the wrong object!

  16. Quickly switch screen modes

    Ctrl + Left/Right Arrow cycles through your screenmode presets in the top bar.

  17. Select all connecting vertices


    In edit mode: Ctrl+L will select every vertice that is connected to that vertice. This also works in the UV unwrapping screen, making it one of the most useful features ever.

  18. Rotate object as trackball

    Press ‘R’ twice

  19. Reveal alpha mask

    reveal_alpha_mask
    Pressing ‘A‘ in render window reveals the renders Alpha mask. Unfortunately there is no way to save the mask as of yet. But a work around is to copy the image to the clipboard (Alt + PrintScreen) and edit the window border out in an image editor.

  20. Select vertices with Lasso Tool

    Ctrl + LMB allows you to draw a lasso shape around the vertices you wish to select. This is a useful alternative to the Box and Brush Tool (B).

  21. Resize objects based on their texture dimensions

    resizing_object_image_dimensions
    Alt + V will take the dimensions of the image from the texture slot and resize the object according to those dimensions.

  22. Scroll through frames

    Alt + Scrollwheel allows you to quickly scroll through your frames

  23. Select more than one editing mode (vertex/edge/face)

    multiple_editing_modes
    Hold Shift while clicking the edit mode selectors to select more than one mode. To change editing modes on the fly, press Ctrl + TAB.

  24. Subsurf objects on the fly

    Ctrl + 1 quickly adds a subsurf modifier into your stacker without having to go through the menus. To use higher subsurf levels, use Ctrl + 2, 3 or 4

  25. Move sliders in 0.1 increments

    move_slider_in_0.1_increments
    Hold Ctrl while moving a slider to move it in 0.1 increments (hold Shift + Ctrl to move it in even smaller increments)

Have I covered everything? Leave a comment below if I’ve missed anything!

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64 Responses to “25 Useful Blender tricks that aren’t so obvious”

  1. Spirou4D

    07. Aug, 2009

    I forgot :
    When you have selected several elements, you could convert this selection in vertex or edge or face mode from CTRL+TAB chose mode, you know that but if you type CTRL and chose the mode with the mode button, this convert your selection with sharing mode. Try to see.
    Example: 4 vertex make 1 face with normal mode but 9 faces with sharing mode.

  2. veefwoar

    07. Aug, 2009

    Nice one Spirou4D but it’s SHIFT not CTRL. Pressing SHIFT and then selecting the buttons for vertex, edge and face will allow you to use multiple element selections simultaneously.

  3. Spirou4D

    08. Aug, 2009

    You don’t understand my words! Read slower, please!
    I am not talking about multiple selections but conversion selection.

  4. ckckck

    28. Aug, 2009

    nice tips/..thanks

  5. carrepossesseion

    09. Sep, 2009

    my God, i thought you were going to chip in with some decisive insght at the end there, not leave it with ‘we leave it to you to decide’.

  6. buyusedcars

    09. Sep, 2009

    I wish getting over a broken heart can be so easy as following a few steps.. but its not… :(

  7. Andrew

    11. Sep, 2009

    Thanks, very useful!

  8. amoummoneMova

    27. Sep, 2009

    Thank you for great post!

  9. iiian

    14. Oct, 2009

    I found tip number 10: ‘Render a small portion of your scene’, very very useful, but… how do you get rid of that little square thingy bit of the scene when you want to render the whole scene again?
    I have another question: can this technique be used to cheat Blender into rendering very high definition pictures? I am trying to render a 6800×6800 pixel image and Blender refuses to touch it. Could this technique be used to slice up the picture into managable parts? I could then stitch the bits together using a picture editor.

  10. Yehppael

    14. Oct, 2009

    yeah, i found the same one interesting, the only one i didnt know about,
    for iiian, you can put a four cameras in a grid, render the image and assemble them in gimp. You can even use this to render some parts on one pc and the other on another pc. :)

  11. iiian

    15. Oct, 2009

    Thanks Yehppael for your reply. I can see how cameras on a grid would work if orthographic cameras were used. However, I am using a single camera for the shot with an 80mm lens – surely a grid would not work, since each camera would show a slightly different perspective.
    Today, I tried using this ‘Shift + b’ technique to make managable pieces of my massive (6800×6800pixel) scene. The technique did not work. All I got was a low resolution, unuseable slice before Blender crashed!

  12. Akta

    27. Oct, 2009

    Damn I didn’t know a couple of those! Cheers Andrew!

  13. Luis Salcedo

    13. Nov, 2009

    Useful tips thanks so much …… I have another one to add.. it is a little tricky (and my english suxxx :P ):

    I the 3D view you can roteate the point of view with SHIFT+holding click
    (I think its right click if you never change the defalut settings… in my case I use LEFT CLICK to select / anyway)…

    now the trick:
    when the view port is rotating and you are near to an axis (x,y,z) HOLD CONTROL… this will adapt your view quickly to the “ortographic view” (front, side, top) :D
    some kind of ZBrush like behavior

  14. John

    15. Dec, 2009

    Nice article! Really useful stuff, especially to a newb like myself… that much closer to pro now, thanks :)

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